Any genetrator removes MoGraph colors



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/08/2007 at 03:26, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.111 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    Make Cloner Object that multiplies for example cubes, and gives them random color (via Random effector). Render this scene - each cube has random color. If you then make Cloner Object child of any generator (plugin generator or for example HyperNURBS) and render scene - random colors disapears.
    Doesnt matter, how you use random color - as object color or via Color Shader.
    I found that information about objects' colors disapears after GetVirtualObjest function return thier objects. Somewhere inside cinema4d.


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