THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/08/2007 at 11:11, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9.5-R10
Platform: Mac OSX ;
Language(s) : C++ ;
---------
The only place that I have difficulties with alphas in image files is in XCode (UB). If the image is just loaded, the alphas are incorrect. My usual solution is to call:
bitmap->RemoveChannel(bitmap->GetChannelNum(0));
But this creates undesirable results as well - in UB. Works a spiff otherwise. Doesn't seem to be clear information on how to get at the actual alpha channels. You can get the count, get the internal, but with reading a file, how do you know which channels (by number) are the actual alpha channels, pray tell? Any suggestions?
Thanks,