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On 14/08/2007 at 10:20, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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If an object is freed using BaseObject::Free(obj) or similar, are all of its children freed in the process as well or should I be recursively freeing children before parents? Since this is a result from a SendModelingCommand() and not yet inserted into the document, want to be sure that the memory isn't leaking about.
Thanks,