Reflection dispersion as a map



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/08/2007 at 06:06, xxxxxxxx wrote:

    Hello,

    We have found that it would be usefull to have the Reflection Dispersion as a texturable channel. (instead of a constant).

    Like Specular/Specular Color, having Reflection/Reflection Dispersion both texturable would be cool. (3DSMax & Maya expose this)


Log in to reply