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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/07/2007 at 04:31, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Windows ; Language(s) : C++ ;
--------- when I adding a new camera after, I want to rename it; but I change the name using camobj->SetName("mycam"); c4d system break and exit arose error. when without is the working fine. someone can help me ;this my code: bool DoAddCamera() { BaseDocument* doc = GetActiveDocument(); if (!doc) return false; BaseObject* null = doc->GetActiveObject(); if (!null) { null = doc->GetFirstObject(); if (!null) { return false; } } CameraObject* cam = (CameraObject* )BaseObject::Alloc(Ocamera); if ( !cam ) { MessageDialog("CameraObject Create Fail!"); return false; } doc->InsertObject(cam, NULL, NULL); DrawViews(DA_FORCEFULLREDRAW); Vector objvcr = null->GetMg().off; Vector camvcr; camvcr.x = objvcr.x - 500; camvcr.y = objvcr.y + 500; camvcr.z = objvcr.z - 500; cam->SetPos( camvcr ); cam->SetRot(Vector(-0.8, -0.6, 0)); // Set rotation (radians, HPB)
cam->SetZoom( 1.0 ); cam->SetAperture( 36.0 ); cam->SetFocus( 36.0 ); EventAdd(); BaseObject* oldcam = doc->GetRenderBaseDraw()->GetSceneCamera(doc); doc->GetRenderBaseDraw()->SetSceneCamera(cam); Bool bFindResult = TRUE; LONG Id_Cam = 1; while ( bFindResult ) { String camname("TSPCam"+ LongToString(Id_Cam)); BaseObject* camobj = doc->SearchObject( camname ); if ( !camobj ) { bFindResult = FALSE; cam->SetName(camname); } else { ++Id_Cam; } DrawViews(DA_FORCEFULLREDRAW); EventAdd(); }
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