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On 30/07/2007 at 02:27, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Windows ; Language(s) : C++ ;
--------- I Want to render the animal and save to bitmap from each frame? how can I to do ? this my code advance: void ShadeAnimRender() { BaseDocument* doc = GetActiveDocument(); BaseObject* null = doc->GetActiveObject(); if (!null) return; RenderData* rd = doc->GetFirstRenderData(); BaseContainer rdata = rd->GetData(); rdata.SetData(RDATA_FRAMESEQUENCE,2); //// change 1 and 3 values to //// 0 for manual //// 1 for current frame //// 2 for all frames //// 3 preview range rdata.SetData(RDATA_SAVEIMAGE,1); ///////////////////////change 1 to ///////////////////////////// 0 for save off ///////////////////////////// 1 for save on rdata.SetFilename(RDATA_PATH, Filename(null->GetName())); LONG lngIndex = 0; for ( ; rd; rd->GetNext() ) //multi frame render loop for { if ( bRenderStop == TRUE ) {//ABORT RENDER //BaseThread::TestBreak() break; }
rd->SetData( rdata ); doc->SetActiveRenderData( rd ); //delete this if console shows errors// EventAdd();
BaseBitmap* bmp = BaseBitmap::Alloc(); BaseBitmap* desbmp = BaseBitmap::Alloc(); bmp->Init(rdata.GetLong(RDATA_XRES), rdata.GetLong(RDATA_YRES)); EventAdd(EVENT_FORCEREDRAW);
RenderDocument(doc, rdata, NULL, NULL, bmp, TRUE , NULL); ////render to picture viewer //CallCommand( 12099 ); if ( bmp ) { bmp->ScaleBicubic( desbmp, 0, 0, bmp->GetBw(), bmp->GetBh(), 0, 0, 400, 400); } Filename strfilename( GeGetStartupPath() + "test_anim" +LongToString(lngIndex)+"jpg"); bmp->Save( strfilename, FILTER_JPG , NULL, SAVEBIT_32b*tchANNELS); BaseBitmap::Free( bmp); BaseBitmap::Free( desbmp ); }
} anyone can help with me to give me instance and modify the code?