how to save multil bitmap with render?

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On 30/07/2007 at 02:27, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
I Want to render the animal and save to bitmap from each frame?
how can I to do ?
this my code advance:
void ShadeAnimRender()
{
 
 BaseDocument* doc = GetActiveDocument();
 BaseObject* null = doc->GetActiveObject();
    if (!null) return;
 
    RenderData* rd = doc->GetFirstRenderData();
 BaseContainer rdata = rd->GetData();
  
 rdata.SetData(RDATA_FRAMESEQUENCE,2);
 //// change 1 and 3 values to
 //// 0 for manual
 //// 1 for current frame
 //// 2 for all frames
 //// 3 preview range
 rdata.SetData(RDATA_SAVEIMAGE,1);
 ///////////////////////change 1 to
 ///////////////////////////// 0 for save off
 ///////////////////////////// 1 for save on
 rdata.SetFilename(RDATA_PATH, Filename(null->GetName()));
 LONG lngIndex = 0;
 for ( ; rd; rd->GetNext() ) //multi frame render loop for
 {
  if ( bRenderStop == TRUE )
  {//ABORT RENDER
   //BaseThread::TestBreak()
   break;
  }

rd->SetData( rdata );
  doc->SetActiveRenderData( rd ); //delete this if console shows errors//
  EventAdd();

BaseBitmap* bmp = BaseBitmap::Alloc();
  BaseBitmap* desbmp =  BaseBitmap::Alloc();
 
  bmp->Init(rdata.GetLong(RDATA_XRES),
    rdata.GetLong(RDATA_YRES));
 
  EventAdd(EVENT_FORCEREDRAW);

RenderDocument(doc, rdata, NULL, NULL, bmp, TRUE , NULL);
 
  ////render to picture viewer
  //CallCommand( 12099 );
  if ( bmp )
  {
   bmp->ScaleBicubic( desbmp, 0, 0, bmp->GetBw(), bmp->GetBh(), 0, 0, 400, 400);
  }
     
        Filename strfilename( GeGetStartupPath() + "test_anim" +LongToString(lngIndex)+"jpg");
  bmp->Save( strfilename, FILTER_JPG , NULL,  SAVEBIT_32b*tchANNELS);
  BaseBitmap::Free( bmp);
  BaseBitmap::Free( desbmp );
 }

}
 
anyone can help with me to give me instance and modify the code?