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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/07/2007 at 19:07, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Windows ; Language(s) : C.O.F.F.E.E ; C++ ;
--------- when I was added a new camera after, I reset the name of camera, but was fail , the code is this: CameraObject* cam = (CameraObject* )BaseObject::Alloc(Ocamera); if ( !cam ) { MessageDialog("CameraObject Create Fail!"); return false; } cam->SetName("Publish_Camera1"); doc->InsertObject(cam, NULL, NULL);
On 30/07/2007 at 05:44, xxxxxxxx wrote:
I don't understand, your code seems to work fine.
cheers, Matthias