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On 26/07/2007 at 03:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1
Platform: Windows ;
Language(s) : C++ ;
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Hello, I am working on an exporter for C4D.
I need to export instances, since our format is intended for real-time purposes, I let C4D polygonize object through the use of BaseDocument::Polygonize().
The problem, is that Oinstances seems to be dropped by this function.
Is there any way to recover Instances, or to do a stable match of the hiearchy between the original document, and the polygonized one ?
Thanks :)