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On 22/07/2007 at 11:05, xxxxxxxx wrote:
User Information: Cinema 4D Version: 10.111 Platform: Windows ; Language(s) : C++ ;
--------- Hi. Im trying to get (and set) some parameters of texture tag. And I cant find the way This code doesnt work:
BaseObject *obj = doc->GetActiveObject() ; TextureTag *tg = (TextureTag* )obj->GetTag( Ttexture) ; BaseContainer bs = tg->GetData() ; BaseList2D *dd = bs.GetString( TEXTURETAG_RESTRICTION) ;
And this doesnt work too:
BaseList2D *dd = bs.GetLink( TEXTURETAG_MATERIAL, doc) ;
and this too:
tg->GetDataInstance()->GetString( TEXTURETAG_RESTRICTION)
It seems like I cant get right BaseContainer of tag Pointer to tag is valid, coz
tg->GetMaterial()->GetName()
works well.
On 22/07/2007 at 11:10, xxxxxxxx wrote:
I just wanted to set "Selection" parameter in texture tag. But then I mentioned that I cant set and GET any parameter through tag's container. Help me please. What Im doing wrong?
On 22/07/2007 at 11:16, xxxxxxxx wrote:
I tryed to write digits instead a constant names. e. g. 1006 instead of TEXTURETAG_RESTRICTION It not helped.
On 22/07/2007 at 11:41, xxxxxxxx wrote:
BaseList2D \*dd = bs.GetString( TEXTURETAG_RESTRICTION) ; sorry it is just wrong copy paste. Of cource I checked my code very carefully. I meant String str = bs.GetString( TEXTURETAG_RESTRICTION) ;
On 22/07/2007 at 11:43, xxxxxxxx wrote:
GeData data; TextureTag* ttag = static_cast<TextureTag*>(obj->GetTag(Ttexture); if (!ttag) return FALSE; // No texture tags ttag->GetParameter(DescID(TEXTURETAG_MATERIAL), data, NULL); Material* mat = static_cast<Material*>(data.GetLink(baseDocument, Mbase)); if (!mat) return FALSE; // No asssociated material?
On 22/07/2007 at 11:50, xxxxxxxx wrote:
Thank you a lot !!! It is works !!!
On 22/07/2007 at 15:22, xxxxxxxx wrote:
Sometimes you can get data from the BaseContainer (GetDataInstance() is better than GetData()) and sometimes you need to get it from the (Description) parameters (GetParameter() or GetParameterI()). Unless there are examples here or in the cinema4dsdk examples folder, it's mainly trial and error.