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On 09/07/2007 at 12:53, xxxxxxxx wrote:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Ok, I know that we can get strings from the plugin's global resource (c4d_strings.str), but how does one get them from a description resource str file? Must I load the resource (GeResource) and go from there? Doesn't look promising though.
The problem is that I have many plugins with description resource string files (nine of them). IDs between them might be equivalent - which makes the IDs nonunique even though they are per plugin object.
Thank you very much,