Frame custom object w/Camera in View



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/07/2007 at 19:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R8.2-R10 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    I am uncertain how I would take a camera and frame a custom object in the view. The camera is being set as the scene camera. The problem is that the custom object is a bone and really doesn't have a bounding box that matches the geometry. I do setup GetDimension() for the custom object - but then I need to know how to call View:Frame Active Objects.

    Thank you very much,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/07/2007 at 20:47, xxxxxxxx wrote:

    Okay, I have an alternative plan using a sphere scaled to match the bounds of the polygon selection ("Frame Selected Elements" doesn't do a very good job of what is desired).

    The Sphere is made the only active object for the process. But how do I then call the View manager's "Frame Active Objects" command (been a while)? SendCoreMessage() perhaps?

    Thanks!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/07/2007 at 00:05, xxxxxxxx wrote:

    SendCoreMessage() did the trick. I just hate that you guys can't settle on where you want to store the Command IDs (c4d_symbols.coh, c4d_symbols.h, etc.). Since the ID for IDM_SHOWACTIVE has not changed from 8.2 to 10, I just hard-coded the value and avoided the ensuing mess. ;)

    Thanks!


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