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On 25/06/2007 at 02:15, xxxxxxxx wrote:
Cinema 4D Version: 10.1.1
Platform: Windows ;
Language(s) : C++ ;
Hi. Some my plugins bacome work wrong after 10.1.1 update.
Using debugger, I seen that SelectionChanger doesnt work anymore. Look this code
SelectionChanger *SelChng = SelectionChanger::Alloc() ;
BaseSelect *BSel = po->GetPointS() ;
SelChng->InitFromSelection( BSel, Mpoints, obj) ;
BaseSelect *selE = SelChng->GetEdgeS() ;
Before 10.1.1 updete it worked well. But after selE gets absolutely same indices as BSel.
i. e. SelectionChanger does not convert indices from point to edges anymore, but just copy them form points to edges
On 25/06/2007 at 02:19, xxxxxxxx wrote:
My be I just making something wrong?
If no, what can I do with it? Is there any way exept rewriting SelectionChanger by myself?
On 25/06/2007 at 07:14, xxxxxxxx wrote:
I think you pass the wrong object to InitFromSelection. It should be the po pointer not obj.
On 25/06/2007 at 09:44, xxxxxxxx wrote:
It is same objects. I just got my code from different functions. Sorry for posting ambiguous code, but in my functions code is correst. "obj" and "po" points to same object, and both has type PolygonObject*
Just check it by yourself.
On 25/06/2007 at 09:47, xxxxxxxx wrote:
For assurance I wrote whole that code in one function, using one variable.
And I got same result
On 27/06/2007 at 01:55, xxxxxxxx wrote:
I can confirm this now, looks like a bug. I reported it.
On 27/06/2007 at 06:54, xxxxxxxx wrote:
Thank you a lot.
Is there any information about time when fix will release?