THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/12/2008 at 09:41, xxxxxxxx wrote:
Hey Match,
Hehe... this is kinda funny... I just looked up this thread for someone else and re-read it to refresh my memory. I just saw your post above about exporting for Ogre... guess what I've been working on recently? :)
Frankly, it never registered with me that you were working on an Ogre exporter when you wrote that a year ago, because I didn't even know what Ogre was until June of this year (I was surprised just now to see Ogre mentioned in your post above).
At that time (June 2008) I got interested/curious and tried out the existing exporter. It's broke in more than one way... I started with the thought of just fixing a few bugs for him, but as I was doing that, I kept running into more and more issues and finally scrapped that source and started from scratch (well, re-working and re-using a lot of my own pre-existing code from Riptide).
I have the .mesh part mostly working and done now, but am still working on the .skeleton file (specifically the animation export part).