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On 05/06/2007 at 15:59, xxxxxxxx wrote:
Cinema 4D Version: 10.1
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;
I've been searching through the forum and I'm not sure I'm really reading what I am reading.
Can anyone confirm for me that there is no way to create PLAKey's in C.O.F.F.E.E? I was working on importing new point-level animation into C4D 10, but I'm completely stymied by trying to keyframe each PLA.
On 05/06/2007 at 21:37, xxxxxxxx wrote:
There is no way to create ANY keys with COFFEE. Don't ask why this limitation exists, but there you are.
Right from the R9.5 COFFEE doc:
Note: At the moment there's no way to allocate new keys with C.O.F.F.E.E..
C++, C++, C++, ... C++ ;0)
On 06/06/2007 at 06:48, xxxxxxxx wrote:
Thanks for confirming. I read the "at the moment" and 9.5 as being a little bit on the old side and something that would be swiftly remediated in an animation application.
I did find a work-around though (by triggering keyframe record in the GUI.)
What further confused me is that we used to be able to create keys in C.O.F.F.E.E.
On 06/06/2007 at 07:27, xxxxxxxx wrote:
Maxon never got key creation into COFFEE for R9.x and then with R10 and the big change in animation it is even worse - as, if even if they added it in R9 it wouldn't work in R10. Hopefully they are working on this for the R10 version of COFFEE!
On 06/06/2007 at 07:37, xxxxxxxx wrote:
Let's hope so. I hear key frames are all the rage among the cool kids in animation! *grumble*, *grumble*