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On 02/06/2007 at 16:27, xxxxxxxx wrote:
Cinema 4D Version: 8.2-10.0
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
As the subject says. This dialog opens in the middle of a process - after preparing to do something and before actually doing it. Since GeModalDialog is hobbled with respect to sizing (why - what do modality and sizing have to do with each other?), I ***really*** need a GeDialog instead - so that users can size the messed up mess that is called 'gui layout'. It sucks (sorry).
The problem is that a GeDialog opened asynchronously returns after Open() and the code goes on its way ... lalalala. Add a while(dialog.IsOpen()); afterwards and nothing works - as expected.
How do I use a GeDialog asynchronously but halt execution of the code that follows until the dialog is closed?
On 02/06/2007 at 21:37, xxxxxxxx wrote:
Never mind on that. Got some control over the mess - still don't like the lack of flexibility there..