GeDialog that acts like GeModalDialog



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/06/2007 at 16:27, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.2-10.0 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

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    As the subject says. This dialog opens in the middle of a process - after preparing to do something and before actually doing it. Since GeModalDialog is hobbled with respect to sizing (why - what do modality and sizing have to do with each other?), I ***really*** need a GeDialog instead - so that users can size the messed up mess that is called 'gui layout'. It sucks (sorry).

    The problem is that a GeDialog opened asynchronously returns after Open() and the code goes on its way ... lalalala. Add a while(dialog.IsOpen()); afterwards and nothing works - as expected.

    How do I use a GeDialog asynchronously but halt execution of the code that follows until the dialog is closed?

    Thanks,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/06/2007 at 21:37, xxxxxxxx wrote:

    Never mind on that. Got some control over the mess - still don't like the lack of flexibility there.. ;P


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