DOCUMENT_SECONDARYPATH



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/05/2007 at 05:10, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6+ 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi All,

    I need to setup the secondary path in my preview material.
    The sdk tell:

    if (pDoc) pDoc->GetDataInstance()->SetFilename(DOCUMENT_SECONDARYPATH, fnOrigDocPath);

    where i must get the fnOrigDocPath in the materialData?
    Because see that any doc->getdocumentpath get the wrong path.

    Cheers
    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/06/2007 at 02:27, xxxxxxxx wrote:

    I don't quite understand the problem. Just set the secondary path to a path where it should look if the texture can not be found in the document path.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/06/2007 at 05:57, xxxxxxxx wrote:

    Hi Matthias,

    the secondary path is set to my scene path and the documentpath is set to the preview scene path.

    But still i get black texture.

    Cheers
    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/06/2007 at 06:11, xxxxxxxx wrote:

    Hi all

    seem that swapping sec <-> main path it's working.
    Filename firspath = image->pDoc->GetDocumentPath();
    Filename secopath = image->pDoc->GetDataInstance()->GetFilename(DOCUMENT_SECONDARYPATH);
    image->pDoc->GetDataInstance()->SetFilename(DOCUMENT_SECONDARYPATH,firspath);
    image->pDoc->SetDocumentPath(secopath);

    this make no sense for me.. any explanation?

    Cheers
    Renato


Log in to reply