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On 31/05/2007 at 05:10, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.6+ Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- Hi All,
I need to setup the secondary path in my preview material. The sdk tell:
if (pDoc) pDoc->GetDataInstance()->SetFilename(DOCUMENT_SECONDARYPATH, fnOrigDocPath);
where i must get the fnOrigDocPath in the materialData? Because see that any doc->getdocumentpath get the wrong path.
Cheers Renato
On 01/06/2007 at 02:27, xxxxxxxx wrote:
I don't quite understand the problem. Just set the secondary path to a path where it should look if the texture can not be found in the document path.
cheers, Matthias
On 01/06/2007 at 05:57, xxxxxxxx wrote:
Hi Matthias,
the secondary path is set to my scene path and the documentpath is set to the preview scene path.
But still i get black texture.
On 01/06/2007 at 06:11, xxxxxxxx wrote:
Hi all
seem that swapping sec <-> main path it's working. Filename firspath = image->pDoc->GetDocumentPath(); Filename secopath = image->pDoc->GetDataInstance()->GetFilename(DOCUMENT_SECONDARYPATH); image->pDoc->GetDataInstance()->SetFilename(DOCUMENT_SECONDARYPATH,firspath); image->pDoc->SetDocumentPath(secopath);
this make no sense for me.. any explanation?