THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/05/2007 at 09:16, xxxxxxxx wrote:
Cinema 4D Version: R10.102
Platform: Mac ;
Language(s) : C.O.F.F.E.E ; C++ ; XPRESSO ;
Ok, supposing i have a simple animation that uses one single texture map.
I need this same animation rendering 1000 times, each time with a different jpg loaded into the material channel that is applied for the texture map. The 1000 different anims need to be saved with 1-1000 appendices in their filenames..
How do i go about setting this up?!
Obviously i dont want to have to manually change the material tag and the render settings each time.
So is there code that will tell the material to sequentially call up one of the jpg texture maps for each time it renders the animation? and then save the render according to the name of said texture map? and for this to batch render 1000 times? All from one C4D file? !!!
Any help is much appreciated,
A lost monkey..