Command MCOMMAND_MAKEEDITABLE

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/05/2007 at 08:36, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R10 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
In order to export objects I need to convert them into polygon objects before exporting.
But there are some problems with the hierarchy.
The ->GetNext and ->GetDown functions dont work as soon as a new object has been inserted.

How can I fix this?
And I have seen the Polygonize function, but I cant use it.

Any help is appreciated.

  
static bool transform(BaseObject* op, BaseDocument* dst)  
{  
     if(!op || !dst )  
          return 1;  
     ModelingCommandData cd;  
  
     if(op->GetType() >= Ocube && op->GetType() <= Osinglepoly)  
     {       
            
          cd.doc = dst;  
          cd.op = op;  
          if (!SendModelingCommand(MCOMMAND_MAKEEDITABLE,cd))goto Error;  
  
          if (!cd.result) goto Error;  
          BaseObject* res = (BaseObject* )cd.result->GetIndex(0);  
          if (!res) goto Error;  
          dst->InsertObject(res, NULL, NULL);  
     }  
     transform(op->GetDown(), dst);  
     transform(op->GetNext(), dst);  
     return 0;  
  
     Error:  
     GePrint("Fehler bei Objektumwandlung");  
     AtomArray::Free(cd.result);  
     return 1;  
  
}  
//Jedes mathematische Objekt wird in ein Polygonobjekt umgewandelt  
static BaseDocument* TransformObjToPoly(BaseDocument* doc)  
{  
     BaseDocument* dst=BaseDocument::Alloc(); if (!dst) return NULL;  
     BaseObject* nx=NULL;  
     BaseObject* res=NULL;  
     BaseObject* op=NULL;  
  
     ModelingCommandData cd;  
     cd.doc = dst;  
  
     if (!doc->CopyTo(dst,0,NULL)) goto Error;  
  
     if(transform(dst->GetFirstObject(), dst)) goto Error;  
  
     return dst;  
  
Error:  
     GePrint("Fehler bei Objektumwandlung");  
     blDelete(dst);  
     AtomArray::Free(cd.result);  
     return NULL;  
}  

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/05/2007 at 00:43, xxxxxxxx wrote:

Hi ...

What you want to do is to make all the objects in the document editable. Am I right?
I use this code segment for that.

Bool dlgLevelControl::Command(LONG id, const BaseContainer &msg;)
{
switch(id)
{
case BTN_TEST://when the testing button is pressed
{
BaseDocument *doc=GetActiveDocument();
BaseObject *obj=doc->GetFirstObject();
MakeAllEditable(obj);
}
break;
}
}
...

void dlgTest::MakeAllEditable(BaseObject *obj)
{
     String strObj;
     if(obj)
     {
          strObj=obj->GetName();
          BaseDocument *doc=GetActiveDocument();
          ModelingCommandData mcd;
          mcd.bc=obj->GetDataInstance();
          mcd.doc=doc;
          mcd.op=obj;
          mcd.mode=MODIFY_ALL;
          mcd.flags=MODELINGCOMMANDFLAG_CREATEUNDO;
          if (!SendModelingCommand(MCOMMAND_MAKEEDITABLE,mcd)) return;
          EventAdd(EVENT_FORCEREDRAW);
          obj=doc->SearchObject(strObj);
          MakeAllEditable(obj->GetDown());
          MakeAllEditable(obj->GetNext());
     }
}

Hope it can help ...
Zaw Min Tun

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/05/2007 at 01:17, xxxxxxxx wrote:

Thank you very much, it works perfectly.

Since the changes rearanges objects in the list, this

obj=doc->SearchObject(strObj);

was necessary to go to modified object.

It drove me nuts for a while :)

tnx again.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2007 at 19:29, xxxxxxxx wrote:

Yes ... it's always like that ... :)
You're welcome ...

Zaw Min Tun