GetBit(BIT_ARDATA) doesnt work?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/05/2007 at 12:27, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   C10 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hello, I'm new here. Is it ok if I'm bad in english?

I just have a question:

I'm using GetBit(BIT_ARDATA) to get the Active Render Data
with
doc->GetFirstRenderData->GetBit(BIT_ARDATA);
but the result ist always 0. it doesn't matter if i select the first render data in menu or not. I've noticed it that it works only in Cinema version 9.6.

Seems it is a bug? Or did I do something wrong?

thanks very much!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/05/2007 at 13:51, xxxxxxxx wrote:

COFFEE hasn't yet been updated for R10 - at least the lack of COFFEE docs for R10 suggests this.

R10 has many changes that not even we C++ developers have control of yet. And there are changes that may have impact otherwise. For instance, BaseList2D::GetBit(BIT_OFOLD) and other manager fold bits no longer work in R10. These are now handled through GeListNode::GetNBit() (R10 ONLY!).

So it is possible that you are experiencing something similar - but without an updated COFFEE for R10 it will be difficult if not impossible to work around.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/05/2007 at 03:08, xxxxxxxx wrote:

this is a bug in the current cinema version

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/05/2007 at 00:40, xxxxxxxx wrote:

found out that there is a new symbol in Cinema4D R10. use BIT_ACTIVERENDERDATA instead of BIT_ARDATA.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/06/2007 at 11:33, xxxxxxxx wrote:

thank you very much!!!