extracting single plugin out of the sdk



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/05/2007 at 03:59, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    hi again:)

    i am currently asking myself how i can extract one single plugin out of the sdk.. i have created something based on the "VPVisualizeNormals.cpp" and now i want to compile it so that only this one file is built into a plugin.
    as i am very new to the whole c++ stuff i am happy that at least i got no error and something visual happens:) but i am not familiar enough with c++ to know what to change. is it somewhere in the main.cpp?

    any hints are welcome

    thanks, ello



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/05/2007 at 10:28, xxxxxxxx wrote:

    hello ello,

    This tutorial shows how to isolate a plug-in from the C4D SDK.

    Hope that helps and good luck

    frank



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/05/2007 at 23:15, xxxxxxxx wrote:

    thank you very much! that realy helps


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