BaseChannel Allocation / Shader

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/05/2007 at 09:14, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Hi all,

there is a way to Allocate a BaseChannel and assign a shader on it?

thanks
Renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/05/2007 at 23:56, xxxxxxxx wrote:

Hi,

any help about this?

Thanks in advance
Renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/05/2007 at 00:36, xxxxxxxx wrote:

afaik you have to insert a shader into a BaseMaterial (not a BaseChannel) by setting the link in the materials container and using InserShader to insert it.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/05/2007 at 01:11, xxxxxxxx wrote:

Ok, this is what i done.

I was hoping to allocate basechannel and set the shader.
So BaseChannel::Alloc is cannot be used by plugin developers.. 🙂

Cheers
Renato