BaseChannel Allocation / Shader



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/05/2007 at 09:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi all,

    there is a way to Allocate a BaseChannel and assign a shader on it?

    thanks
    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/05/2007 at 23:56, xxxxxxxx wrote:

    Hi,

    any help about this?

    Thanks in advance
    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/05/2007 at 00:36, xxxxxxxx wrote:

    afaik you have to insert a shader into a BaseMaterial (not a BaseChannel) by setting the link in the materials container and using InserShader to insert it.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/05/2007 at 01:11, xxxxxxxx wrote:

    Ok, this is what i done.

    I was hoping to allocate basechannel and set the shader.
    So BaseChannel::Alloc is cannot be used by plugin developers.. :)

    Cheers
    Renato


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