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On 14/05/2007 at 07:37, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C++ ;
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i'd like to create a custom effect for the transparency-calculations. my idea is to split the calculation into different angles. say for example if the refraction index is 1.5 than the red color is calculated with 1.4 and the blue with 1.6
but i dont have a clue how or where to start so i'd be thankfull if anyone can point this out to me. which of the examples in the sdk folder could be a starting point for such a shader?
thanks for your help