about transparency



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/05/2007 at 07:37, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    i'd like to create a custom effect for the transparency-calculations. my idea is to split the calculation into different angles. say for example if the refraction index is 1.5 than the red color is calculated with 1.4 and the blue with 1.6

    but i dont have a clue how or where to start so i'd be thankfull if anyone can point this out to me. which of the examples in the sdk folder could be a starting point for such a shader?

    thanks for your help



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/05/2007 at 01:55, xxxxxxxx wrote:

    a good starting point is the mandelbrot shader example and the simple material example because that shows how to use custom illumination models. besides this there is alot of info on the web about shading in general.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/05/2007 at 02:00, xxxxxxxx wrote:

    thank you



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/06/2007 at 11:01, xxxxxxxx wrote:

    Quote: Originally posted by Matthias Bober on 15 May 2007
    >
    > * * *
    >
    > a good starting point is the mandelbrot shader example and the simple material example
    >
    > * * *

    But in those examples there is nothing about transparency channel. I'm looking for any example who explains how to manipulate with refraction index (and i didn't find in sdk anything).

    Have you got sth? Part of code, or link to web tutorial;) ?


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