export script

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On 04/05/2007 at 07:02, xxxxxxxx wrote:

hi,
I whould like to create a export script from C4D into a self created format for use in a game. I have googled for long time, but I cannot find a place to begin. Maybe some really really basic code to start from whould be great.
thanks
Krox

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/05/2007 at 08:04, xxxxxxxx wrote:

C4D uses COFFEE as its script language and it does support import/export scripts (FilterPlugin).

Go to the download page and grab either the COFFEE_SDK_95.zip (HTML) or COFFEE_SDK_95.chm (Windows help file). There are examples to help you get started.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/05/2007 at 03:59, xxxxxxxx wrote:

yeah thx a lot... its working :)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/05/2007 at 08:17, xxxxxxxx wrote:

well... now I've got a menu entry like "file -> export -> MyExport", and I even figured out, how to write into the resulting file, but i failed to find out, how to get information about the scene i want to save. I'm using
class MyFilter: FilterPlugin
{
   public:
   Save(doc,fname,obj,mat,env,dialog);
   // many other things go here
}
I think, the information i need is somewhere inside the MyFilter::Save function parameters, but the filterPlugin class isnt documented in the SDK...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/05/2007 at 09:27, xxxxxxxx wrote:

The 'scene' is the 'doc' argument. A BaseDocument represents the scene (objects, tags, materials, shaders, etc.).

So, say you want to save objects from the scene. You take 'doc' and start traversing the object tree:

var op = doc->GetFirstObject();  
while (op)  
{  
     // Do your thing here (call a function to export data for instance)  
  
     // Traverse object tree (scene graph)  
     if (op->GetDown())  
     {  
          op = op->GetDown();  
     }  
     else  
     {  
          while (!op->GetNext())  
          {  
               op = op->GetUp();  
          }  
          if (op) op = op->GetNext();  
     }  
}  

You'll find more useful information in the SDK Help forum.

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On 06/05/2007 at 14:24, xxxxxxxx wrote:

thx again :)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/05/2007 at 06:06, xxxxxxxx wrote:

hm... me again :) :
I've been working with "COFFEE SDK 95.zip" for a while now, but it seems very incomplete for use as a reference, so I tried out the "COFFEE SDK 95.chm", but that file is corrupt (and even looks too small, 683 KB). Any idea where to get a working one, oder what other reference to use?

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On 17/05/2007 at 06:13, xxxxxxxx wrote:

I just downloaded the file and it is working without problems. It is a compiled HTML file (CHM) thats why it is so small. If you are a Mac user you need a special CHM reader application to read CHM files.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/05/2007 at 06:54, xxxxxxxx wrote:

accuratly speaking, I am a Linux user. C4D runs on windows which runs inside a virtual machine... but neither there nor on a "real" windows it could be displayed correctly. Anyway, I solved the probelm by installing a chm reader on linux, and it works :)
weird thing... but nevermind anymore *g*, thx