Custom Object Type



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/04/2007 at 12:25, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Is that right, that I can't create custom object type with C.O.F.F.E.E.? I need an object with new custom property page, and custom icon.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/04/2007 at 12:27, xxxxxxxx wrote:

    no, it´s not possible. Object´s are not possible with COFFEE.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2007 at 10:01, xxxxxxxx wrote:

    That's bad...
    Is there a way to create new page of properties for tags? Or it's only works with dialogs called by double cliks?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2007 at 12:01, xxxxxxxx wrote:

    You have to make a plugin tag - one cannot add to the built-in types (in COFFEE or C++).

    My suggestion - you want to make a plugin object, learn C++. ;) COFFEE is very limited in what it can do, unfortunately.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2007 at 12:37, xxxxxxxx wrote:

    I know C++, at least enough to make this plug-in, but I don't want install VS2005 just to make some simple plug-in. I tough COFFEE is enough. I wonder, what for COFFEE exist at all.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/04/2007 at 12:44, xxxxxxxx wrote:

    While I agree, I think that Maxon's take on COFFEE is more as a script interface and not a full plugin environment. It is amazing that there is plugin tag and shader support as it is (though even they recommend using C++ for shader plugins instead).

    Being that COFFEE is an interpreted script language, it is possible that they consider things such as objects to be too time critical (like shaders).


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