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On 07/04/2007 at 13:28, xxxxxxxx wrote:
Cinema 4D Version: 9.6+
Platform: Windows ; Mac ; Mac OSX ;
i need to know how are managed the stacked material in rendering.
I think that after the intersection, the first shader is called... then are evaluated all others textures (rayobject->texcnt) are sampled.. and added.
Is this correct?
On 13/04/2007 at 02:06, xxxxxxxx wrote:
yes, this is correct.