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On 07/04/2007 at 13:28, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.6+ Platform: Windows ; Mac ; Mac OSX ; Language(s) :
--------- Hi all,
i need to know how are managed the stacked material in rendering. I think that after the intersection, the first shader is called... then are evaluated all others textures (rayobject->texcnt) are sampled.. and added. Is this correct?
Cheers Renato
On 13/04/2007 at 02:06, xxxxxxxx wrote:
yes, this is correct.
cheers, Matthias