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On 07/04/2007 at 13:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) :
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Hi all,
i need to know how are managed the stacked material in rendering.
I think that after the intersection, the first shader is called... then are evaluated all others textures (rayobject->texcnt) are sampled.. and added.
Is this correct?
Cheers
Renato