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On 24/03/2007 at 07:45, xxxxxxxx wrote:
Cinema 4D Version: 9,6
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
the topic is selfexplanatory :) I want to know what the flag SHADER_ENVREQUIRED for MaterialData actually gives to the shader. What is Environement reflection data? How can I get it? How can I use it? Is there any info about it in the docs?