SHADER_ENVREQUIRED



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/03/2007 at 07:45, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9,6 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    the topic is selfexplanatory :) I want to know what the flag SHADER_ENVREQUIRED for MaterialData actually gives to the shader. What is Environement reflection data? How can I get it? How can I use it? Is there any info about it in the docs?

    Thank you!
    Best
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/03/2007 at 03:16, xxxxxxxx wrote:

    quote from the developers (in german)

    ENVREQUIRED veranlasst, dass (falls nicht eh schon shader_reflectance zurückgegeben wurde), dass der reflektierte Strahl korrekt eingetragen ist. Ansonsten ist der undefiniert.

    hope that helps

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/03/2007 at 04:49, xxxxxxxx wrote:

    Yep, it does! Thanks!


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