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On 17/03/2007 at 18:18, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6 +
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Hi All,
it's possible to assign a shader to a basechannel?
Now i'm allocate a basematerial then assign the shader to the diffuse channel.. then GetBaseChannel from it.
Will be good to allocate and use the basechannel without allocate materials.
Thanks in advance
Renato