BaseChannel



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2007 at 18:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 + 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi All,

    it's possible to assign a shader to a basechannel?
    Now i'm allocate a basematerial then assign the shader to the diffuse channel.. then GetBaseChannel from it.
    Will be good to allocate and use the basechannel without allocate materials.

    Thanks in advance
    Renato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2007 at 20:58, xxxxxxxx wrote:

    Since Channels can only exist as part of a Material, you must create a Material to get a channel to which to attach your shader. That's it.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/03/2007 at 22:04, xxxxxxxx wrote:

    thanks Robert :)

    Cheers
    Renato


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