BaseChannel

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2007 at 18:18, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 + 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Hi All,

it's possible to assign a shader to a basechannel?
Now i'm allocate a basematerial then assign the shader to the diffuse channel.. then GetBaseChannel from it.
Will be good to allocate and use the basechannel without allocate materials.

Thanks in advance
Renato

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2007 at 20:58, xxxxxxxx wrote:

Since Channels can only exist as part of a Material, you must create a Material to get a channel to which to attach your shader. That's it.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/03/2007 at 22:04, xxxxxxxx wrote:

thanks Robert 🙂

Cheers
Renato