another 64bit compile problem thread

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On 04/03/2007 at 06:40, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

I found some threads to my problem, but it doesn't resolve it.

I'm using VS2005 Pro and have successfully compiled a 64bit version. Since this is not my own machine, I'm trying to get it work on a 32bit machine.

I can select x64 in the configuration manager (no need to add a new configuration). But it doesn't compile. It just message "Skip building _api_v8", "Skip building cinema4dsdk" and "Build: 0 successful, errors at 0, 2 skipped...". In other words: nothing happens.

After switching to x64, I cannot call the project properties any more. It shows an unknown error alert.

What's going wrong?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/03/2007 at 09:19, xxxxxxxx wrote:

Is it showing a 64-bit target or 32-bit (even though the configuration is for 64-bit)? The 64-bit target support must be installed with VS2005. I'm running VS2005 Pro on a 64-bit machine, so I'm afraid that I can't help you much more than this.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/03/2007 at 10:22, xxxxxxxx wrote:

Thank youhoooo!

I installed VS2005 as standard installation, just exactly I did on the 64bit machine. But it hasn't installed the 64 bit stuff on the 32 bit machine. After installing the 64bit support it works!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/03/2008 at 01:07, xxxxxxxx wrote:

you need to doing for project dependencies...
1. to click and select you project name
2 right clicked your mouse , choose project dependencies...
3. clicked the dependencies item name for bellow project name