Allocate CTrackData



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/03/2007 at 02:30, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R 10 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I have a question about CTrackData and how to allocate instances of it. I know there is the

      
    AutoAlloc<PluginTrack> track(pluginid);  
    track->InsertSequence(seq);  
    

    for the old animation plugins. But I can't find the corresponding CTrackPlugin class. There is a CTRACKPLUGIN struct but it hasn't got access to the CTrack-methods I want.

    Basically what I want is to allocate my own plugin tracks and then add some keys to them. In order to do that I must first be able to allocate a track, insert the track into my object allocate keys and insert them into the track.

    I'd like a way to do this with my own tracks:

      
    CTrack *track = CTrack::Alloc(node,id);  
    node->InsertTrackSorted(tmp);  
    CKey *key = track->GetCurve()->AddKey(someTime);  
    key->SetValue(track->GetCurve(),someValue);  
    

    Has anyone got some tips in this matter?

    Thanks
    /Jonas



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/03/2007 at 05:28, xxxxxxxx wrote:

    Here a little example how to allocate the Blinker track from the SDK examples.

      
    BaseObject *op = doc->GetActiveObject();  
    if(!op) return TRUE;  
      
    CTrack *mytrack = CTrack::Alloc(op, DescLevel(1001152,1001152,0));  
    if(!mytrack) return FALSE;  
      
    op->InsertTrackSorted(mytrack);  
      
    return TRUE;  
    

    You have to pass the plugin ID within the DescLevel function.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/03/2007 at 23:56, xxxxxxxx wrote:

    Thanks alot for this Matthias.

    /Jonas


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