Custom Particles motion blur support

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 20/02/2007 at 18:37, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Hi,

I have an own particle system but I wonder how to give them motion blur support. A customer says it doesn´t work for him. What can I do to make it work? Anything I have to do codewise?

I remember reading something about this in the docs but I cannot remember where I saw it. So if anybody knows, please let me know.

Thanks and good night. 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 20/02/2007 at 23:55, xxxxxxxx wrote:

hmm, there was something about "GetUniqueIP(void)" i think.
should be in the docs

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/02/2007 at 03:35, xxxxxxxx wrote:

ah yes, that was it! Thanks 🙂