Custom Particles motion blur support



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/02/2007 at 18:37, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    I have an own particle system but I wonder how to give them motion blur support. A customer says it doesn´t work for him. What can I do to make it work? Anything I have to do codewise?

    I remember reading something about this in the docs but I cannot remember where I saw it. So if anybody knows, please let me know.

    Thanks and good night. :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/02/2007 at 23:55, xxxxxxxx wrote:

    hmm, there was something about "GetUniqueIP(void)" i think.
    should be in the docs



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/02/2007 at 03:35, xxxxxxxx wrote:

    ah yes, that was it! Thanks :)


Log in to reply