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On 19/02/2007 at 16:53, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I'm looking for some demo restrictions for my object generator plugin. the plugin generates a polygon object from splines.
I found out, that I can prevent rendering by reacting to the MSG_MULTI_RENDERNOTIFICATION message. But more important is it, to prevent making a "real" polygon object using "make editable" or "current state to object". Unfortunately there isn't any message incoming before C4D makes the conversion.
Now I found out, that the thread pointer I'm getting from the HierarchyHelp pointer (hh->GetThread()) is always NULL, when executing one of the conversion.
What do you think, is it safe to rely on this behaviour?
Do you have another idea doing the task?
Thanks in advance,