THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2007 at 03:04, xxxxxxxx wrote:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
I made script for dynamic area calculation of boole object. Area change displays in HUD window "engine.Area", but only when Timeslider moved manually. Animation rendering and even moving to the next(prev) frames (F,G shortcuts) don't working :(. I think problem in using CallCommand and not correct updating after it in the coffee code. Please, help.
On 14/02/2007 at 03:36, xxxxxxxx wrote:
I'll have a look at it. From what I can already tell is that deleting/creating/changing of a hierachy during rendering is not allowed. It may work in the editor but it's always very risky.
On 14/02/2007 at 09:39, xxxxxxxx wrote:
Yes, I broke all prohibitions create by "current state", changing - triangulate and deleting. Is it possible to have access to hiden polygonal structure of any object in C4D - boole, parametric, NURBS etc... with coffee (or may be c++)?