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On 06/02/2007 at 12:48, xxxxxxxx wrote:
Cinema 4D Version:
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;
I planning to write a plugin for internal use.
the plugin would be able to copy-paste keyframes based on a phoneme file created by another application for easier lip-sync.
I would create the basic poses (A, M, F, etc) then I would copy the corresponding pose frames to the time specified by the phoneme file.
I know there are tools that do this based on morph targets, but we choose to do bone rigs for the character.
I've been researching on how to do the copy-paste, but have no idea on how to implement it.
The way I do the copy-paste frames is by (Control+click) but I don't find any command associated with that combination on the Command Manager.
On 07/02/2007 at 01:42, xxxxxxxx wrote:
I think this is probably not possible at the moment with COFFEE. Most of the timeline functions in R10 are not supported by COFFEE. Do you use R10?
On 07/02/2007 at 08:54, xxxxxxxx wrote:
Hi Matthias, you've been a great help thanks.
Yes I'm using R10, the improvements on bone animation and workflow are a big plus!.
so I would have to use c++?
I looked at the animation plugin template at (cinema4dsdk/source/animation) so I have a starting point, but again no clue on detail implementations.
any sample code I can look at?
On 12/02/2007 at 08:10, xxxxxxxx wrote:
Take a look at the MorphMixer example in the C++ SDK, especially the static CreateKey() function. There you can see how to create keys. Basically you have to get the CTrack and the CCurve and then add the key to the CCurve.
Btw. what sort of track do you want to use for the poses?