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On 05/02/2007 at 09:18, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.6 Platform: Windows ; Language(s) :
--------- Hi,
I have a question just for clarification.
I thought that CalcTransparency´s VolumeData will give me
vd->ray->p = location of light-ray hitting point to be shadowed vd->ray->v = direction to the currently evaluated raylight
I can confirm the first assumption while debugging, but th direction assumption seems to be wrong...so, where does this direction vd->ray->v point to???
Thanks Samir
On 09/02/2007 at 10:38, xxxxxxxx wrote:
Quote: Originally posted by 3D Designer on 05 February 2007 > > * * * > > vd- >ray->p = location of light-ray hitting point to be shadowed > vd->ray->v = direction to the currently evaluated raylight > > > * * *
Both assumptions are correct.
cheers, Matthias
On 10/02/2007 at 06:02, xxxxxxxx wrote:
thanks Matthias!