CalcTransparency



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/02/2007 at 09:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ;   
    Language(s) :

    ---------
    Hi,

    I have a question just for clarification.

    I thought that CalcTransparency´s VolumeData will give me

    vd->ray->p = location of light-ray hitting point to be shadowed
    vd->ray->v = direction to the currently evaluated raylight

    I can confirm the first assumption while debugging, but th direction assumption seems to be wrong...so, where does this direction vd->ray->v point to???

    Thanks
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/02/2007 at 10:38, xxxxxxxx wrote:

    Quote: Originally posted by 3D Designer on 05 February 2007
    >
    > * * *
    >
    > vd- >ray->p = location of light-ray hitting point to be shadowed
    > vd->ray->v = direction to the currently evaluated raylight
    >
    >
    > * * *

    Both assumptions are correct.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/02/2007 at 06:02, xxxxxxxx wrote:

    thanks Matthias!


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