retrieve cylinder attributes not working

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/02/2007 at 15:21, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:      Mac OSX  ; 
Language(s) :   C.O.F.F.E.E  ;

---------
Hi, I'm tring to get cylinder properties but does not work for PRIM_CYLINDER_RADIUS nor PRIM_CYLINDER_HEIGHT
it does work for PRIM_AXIS
am I doing somenthing wrong?

  
var r = cobj#PRIM_CYLINDER_RADIUS;  
var h = cobj#PRIM_CYLINDER_HEIGHT;  
var axis = cobj#PRIM_AXIS;  

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/02/2007 at 15:44, xxxxxxxx wrote:

works fine here. which cinema version do you use and how do you get cobj?

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/02/2007 at 16:39, xxxxxxxx wrote:

R10 and R9.6 osx

yes is working the problem is that tostring() is not converting floats automatically as it does with integers, a format has to be specied otherwise it prints nil or zero.

tostring( r, ".6f");

thanks!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/02/2007 at 02:36, xxxxxxxx wrote:

Sorry this works fine for me.

var r = op#PRIM_CYLINDER_RADIUS;
var h = op#PRIM_CYLINDER_HEIGHT;
println(tostring(r));
println(tostring(h));

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/02/2007 at 09:04, xxxxxxxx wrote:

maybe is a problem on the intel macPro??.
without format to float prints 😞

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/02/2007 at 03:10, xxxxxxxx wrote:

It turned out to be an Intel Mac only problem. I reported it as a bug.

cheers,
Matthias