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On 01/02/2007 at 01:01, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R8.2-R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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I'm converting animation on a bone hierarchy to PLA on the root Polygon object. This works.
But if there is a Polygon object parented to a bone somewhere in the hierarchy, it doesn't get proper PLA conversion so that it stays with the root Polygon object - it just sits in its default location (from the initial frame).
AnimateObject() is being called for each Polygon object, then SendModelingCommand(MDATA_CURRENTSTATETOOBJECT,...). The resulting object is then used to set the points of the PLA key at each frame of the animation.
Unsure how this can be rectified.
Thanks,