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On 29/01/2007 at 20:38, xxxxxxxx wrote:
Cinema 4D Version: R10
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
How does one get around the fact that you need your own plugin's c4d_symbols.h and also need to reference one in, say, Resource/modules/newman/res?
With VC6, this can be circumvented with #include "newman\res\c4d_symbols.h" and including the include path "<blah>\modules". It gets it.
In XCode, nope - dumb as a balsa wood doorknob. It either hits my c4d_symbols.h file first and ignores the path to the second or hits the other first and ignores mine - depending upon order in the Header Search Path. Does it not recognize that "NEWMAN\RES" might be someplace else?