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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/01/2007 at 02:01, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R9.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi
I've setup a TagPlugin that can be added to different primitives. Now depending on the primitive, i want to change the fieldnames (e.g. static text for a REAL element). How can I do that?
"SetString" obviously doesn't work ...

cheers,
Juergen

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/01/2007 at 02:09, xxxxxxxx wrote:

Also another thing .. can I hide/show elements from within the code?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/01/2007 at 04:41, xxxxxxxx wrote:

Maybe dynamic descriptions could be used for this? The MorphMixer example in the SDK uses dynamic descriptions to change the GUI depending on the scene.

regards
/Filip

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/01/2007 at 07:02, xxxxxxxx wrote:

Search the forum for "DESC_NAME" and/or "DESC_HIDE". That´s what you need within GetDDescription. There have been other threads in this forum with example code. This should get you going. :-)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/01/2007 at 07:42, xxxxxxxx wrote:

thanks for the hints!