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On 08/01/2007 at 07:36, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I've just successfully compiled a x64 version of my plugin. The migration file tells something about "fat" archives:
It is *.cdl64 instead of *.cdl. This will allow you to create "fat" archives - including Mac, Win and Win64 versions of your plugin.
How can this "fat" cdl64 file be created? The cdl64 from Visual 2005 doesn't run with C4D 32Bit.