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On 06/01/2007 at 01:51, xxxxxxxx wrote:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
i wonder why does the
bc ->SetData(MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION, FALSE);
SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT, doc, obj, bc, MODIFY_ALL);
make a current state and retains the animation, or i dont understand what keep animation means or its a bug...
doesnt it supose to make a current state and delete the current tracks and keys?
well if i understood the keep animation part, what way do you easily delete the animation track of an object in r10? even trying to overwrite it from a dummy object is not possible since BaseTrack is ignored... hm
tnx for any info.