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On 02/01/2007 at 04:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;
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Hello,
I'm developing a custom material and I'm having some issues displaying its texture in C4D viewport: within InitGLImage method, despite the destination bmp has an alpha channel (I add one and fill it), the transparency is only displayed in the editor when I switch to OpenGL shading mode. However, the SDK documentation points out it should work in software mode as well
any idea about what may be failing? thanks in advance :)