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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/01/2007 at 10:55, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.6+ Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- Hi All,
i'm trying to get help on this forum.. but the holidays are not finished yet.
I'm in VP_INNER... i would know if is possible to get all UVW from the raypolygons.
I need to store the UVW in my VrayBridge, now i'm getting the UVW with ProjectPoint but i get always strange value. Seem that all V are multiplied by 0.8 when the U are correct. This problems are visible with the spherical and cylindrical projection.
Where C4D store these UVW when in rendering? Maybe by there? RayObject->uvwadr ?
**void** uvwadr UVW field.
Note: You cannot access UVW's directly. Use the function GetUVW() instead. The UVW sets range from 1 to uvwcnt-1.
Important: Can be NULL, always check.**
If i use vd- >GetUVW i get good value only for UVW projections and nothing with others.
Any help?
Best Regards Renato