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On 16/12/2006 at 01:54, xxxxxxxx wrote:
Cinema 4D Version: 8.2-10.0
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
This is very much for users of my plugin. I note that no matter what setting for the "Wire" in View Configure, the animation playback speed for figures (using my plugin bones) is the same. And this makes sense, since it is probably doing all of the mesh deformations despite displaying as Box or Skeleton.
The questions are these:
1. How do I handle Views in this respect? Should I handle them?
2. How do I differentiate between the deformations being called just for the View editor or when for Render (where they'll obviously need to be done)?
Basically, when the user is in Box or Skeleton display 'modes', it would seem appropriate that the playback/scrubbing would be much faster, that is: without doing all of the mesh deformations that aren't visible.
Thanks for any help!