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On 11/12/2006 at 21:03, xxxxxxxx wrote:
Cinema 4D Version: 9.603
Platform: Windows ;
Language(s) : C++ ;
I'm having difficulties understanding exactly how the GeDynamicArray template class works.
I need to create null objects for each particle being born into the scene. Once they are born I then need to record their positon througout the scene's time. GeDynamicArray seems like a perfect candidate for this. I'm not sure if I am allocating the dynamic array correctly, being that my plugin now crashes after adding this in there. Any examples on how to allocate the array and place the null object in there would be very helpful.
As always thanks in advance for any help.