THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/12/2006 at 14:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.2-10.0
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Samir, I saw a post from last year where you were working on something similar to this but not too much detail on the process was divulged. First, realize that I'm supporting back to R8.2 which means that MSG_DOCUMENTINFO is moot. MSG_MULTI_DOCUMENTIMPORTED is valid though.
I take it that you use Write to write the BaseLinks to Hyperfile. But then you don't use Read to read them in, correct (?). Can you show code on how you did this?
I'm trying to remove recursive calls from GetDDescription() so that a bone hierarchy can be stored once with an array of BaseLinks in a plugin tag and that array used instead to avoid recursion (in many, many places). The goal is to reduce the lag caused by all of this recursion (esp. places like GetDDescription() which is called continuously).
Simple enough to there, but the Read/Write/CopyTo for this BaseLink array is where I want to be certain.
Thank you very much,