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On 07/12/2006 at 19:46, xxxxxxxx wrote:
Cinema 4D Version: 9
Platform: Windows ;
Language(s) : C++ ;
Hi ... everbody ...
In my dialog plugin, when the user press a button I open another dialog and it's a modal(synchronous) dialog ... let's call it sub-dialog ...
I want to trace the key user is pressing in that sub-dialg ... bcos ... for example if the user press ESC ... I want to close that sub-dialog or if UP-DOWN arrows ... I want to do some other procedures ... But at that time the code in the CoreMessage function of that sub-dialog is not working at all ... after calling the CreateLayout function ...
How can I solve the problem ...?
Can I use the CoreMessage function to trace the user's keys ...?
Hoping you'll do me a favor ...
Zaw Min Tun