CalcRestrictionInc for volume shader?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/11/2006 at 09:47, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.6 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

---------
Hi,

I have an environement volume shader. Is there a way to use CalcRestrictionInc also for this kind of shaders? If so, how is it done? The function requires a RayObject to be passed, but all I can find is a RayEnvironement() object.

Any ideas or must I use an own Exclude field?

Thanks