CalcRestrictionInc for volume shader?
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On 28/11/2006 at 09:47, xxxxxxxx wrote:
Cinema 4D Version: 9.6
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I have an environement volume shader. Is there a way to use CalcRestrictionInc also for this kind of shaders? If so, how is it done? The function requires a RayObject to be passed, but all I can find is a RayEnvironement() object.
Any ideas or must I use an own Exclude field?