Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/11/2006 at 09:47, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.6 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- Hi,
I have an environement volume shader. Is there a way to use CalcRestrictionInc also for this kind of shaders? If so, how is it done? The function requires a RayObject to be passed, but all I can find is a RayEnvironement() object.
Any ideas or must I use an own Exclude field?
Thanks