Select every single material



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2006 at 05:38, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.6 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    i would like to select every single material in the meterialmanager step by step. My code dont work could someone help me.
     
    void matree  (BaseDocument *doc, BaseMaterial *op,Bool *loc1,Bool *loc2,Bool *loc3)
    {
      while(op)
      {
       doc->SetActiveMaterial(op,SELECTION_ADD);//
      //matree(doc,op->GetNext(),loc1,loc2,loc3);
       op = op->GetNext();
      }
      
    }
    void Sort::sortalg(Bool *loc1,Bool *loc2,Bool *loc3)
    {
     BaseDocument *mydoc = BaseDocument::Alloc();
     
     mydoc = GetActiveDocument();
     
        BaseMaterial *op = mydoc->GetFirstMaterial();
     mydoc->SetActiveMaterial(op,SELECTION_NEW);
     matree(mydoc, op,loc1,loc2,loc3);
     BaseDocument::Free(mydoc);
     MessageDialog("TESTSTRING");
     
     
    }



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2006 at 05:44, xxxxxxxx wrote:

    I know that i have a never ending loop too, how can ein check if it is the last material?
     
    Thx



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2006 at 05:58, xxxxxxxx wrote:

    you could try

    BaseDocument* pDocument = GetActiveDocument();
    BaseMaterial* pMat = pDocument->GetFirstMaterial();
    while(pMat)
    {
    ... do something here

    pMat = pMat->GetNext();
    }

    last material is NULL :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2006 at 06:15, xxxxxxxx wrote:

    Hm, no it does not select anything



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2006 at 06:18, xxxxxxxx wrote:

    Could it be that window maust be refreshed?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2006 at 06:26, xxxxxxxx wrote:

    Ho no, all mat have been selecte but this will be not shown in cinema if it is not refreshed.
    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2006 at 08:10, xxxxxxxx wrote:

    well, the loop just iterated throughout all the materials :) the "... do something here" part was the code needed to select them


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