THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/11/2006 at 21:21, xxxxxxxx wrote:
Cinema 4D Version: 8.2-10.0
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I'm setting up a dialog that uses the basic structure of 'ActiveObject.cpp' from the cinema4dsdk. But instead of just mirroring the Object Manager, I'd like to only show certain objects (that contain my plugin's tag).
How would one go about this?
Should I be doing some checking/restricting in the TreeViewFunctions GetFirst(), GetNext(), GetPred(), GetDown() methods?